Equipment= CROWBAR_ITEM, 1
Equipment= SMALLMEDI_ITEM, -1
Equipment= FLARE_ITEM, -1
Equipment= LASERSIGHT_ITEM, 1
Equipment= SIXSHOOTER_ITEM, 1
Equipment= SIXSHOOTER_AMMO_ITEM, -1

Equipment= SHOTGUN_ITEM, 1
Equipment= SHOTGUN_AMMO1_ITEM, -1
;Equipment= SHOTGUN_AMMO2_ITEM, -1



Equipment= CROSSBOW_AMMO1_ITEM, -1
Equipment= CROSSBOW_ITEM, 1+LOAD_AMMO_TYPE1

;Equipment= CROSSBOW_AMMO3_ITEM, -1
;Equipment= CROSSBOW_ITEM, 1+LOAD_AMMO_TYPE3



;Enemy=SETHA,30,NEF_SET_AS_MORTAL,IGNORE,100
;Enemy=SCORPION,30,NEF_SET_AS_MORTAL,IGNORE,100

Enemy=SPHINX,30,NEF_SET_AS_MORTAL,IGNORE,100
;Enemy=AHMET,100,NEF_SET_AS_MORTAL,IGNORE,200
;Enemy=DEMIGOD3,100,NEF_SET_AS_MORTAL,IGNORE,200
Enemy=SKELETON,100,NEF_SET_AS_MORTAL,IGNORE,200
;Enemy=MUMMY,100,IGNORE,IGNORE,200

;Enemy=DEMIGOD2,100,NEF_SET_AS_MORTAL,IGNORE,100
;Enemy=DEMIGOD1,100,NEF_SET_AS_MORTAL,IGNORE,100
;Enemy=HARPY,100,NEF_SET_AS_MORTAL,IGNORE,200
;Enemy=HAMMERHEAD,100,NEF_NON_TARGET,IGNORE,200
Enemy=KNIGHTS_TEMPLAR,100,NEF_SET_AS_MORTAL,IGNORE,100
Enemy=HORSEMAN,100,NEF_SET_AS_MORTAL,IGNORE,100
Enemy=DOG,100,IGNORE,IGNORE,200
Enemy=SAS,100,IGNORE,IGNORE,200
Enemy=BADDY_1,100,IGNORE,IGNORE,200
Enemy=BADDY_2,100,IGNORE,IGNORE,200

Enemy=BAT,50,IGNORE,IGNORE,100

;Customize=CUST_CAMERA, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, +1204, IGNORE, IGNORE ; CAMERA BEHIND LARA

;AssignSlot= ANIMATING1, SMALL_SCORPION
;AssignSlot= ANIMATING2, SMALL_SCORPION
AssignSlot= ANIMATING1, SAS
AssignSlot= ANIMATING3, BADDY_1
;AssignSlot= ANIMATING5, CROCODILE
;AssignSlot= NEW_SLOT5, WATERFALL3 ; 4 by 1
;AssignSlot= NEW_SLOT6, WATERFALL3 ; 8 by 1
;AssignSlot= NEW_SLOT7, WATERFALL3 ; 12 by 1
;AssignSlot= NEW_SLOT8, WATERFALL3 ; 16 by 1
;AssignSlot= NEW_SLOT9, WATERFALL3 ; 24 by 1
;AssignSlot= NEW_SLOT10, WATERFALL3 ; 24 by 2
;AssignSlot= NEW_SLOT11, WATERFALL3 ; 24 by 3
;AssignSlot= NEW_SLOT12, WATERFALL3 ; 4 by 2
;AssignSlot= NEW_SLOT13, WATERFALL3 ; 8 by 2
;AssignSlot= NEW_SLOT14, WATERFALL3 ; 12 by 2
;AssignSlot= NEW_SLOT15, WATERFALL3 ; 16 by 2
;AssignSlot= NEW_SLOT16, WATERFALL3 ; 8 by 3
;AssignSlot= NEW_SLOT17, WATERFALL3 ; 12 by 3
;AssignSlot= NEW_SLOT18, WATERFALL3 ; 16 by 3
;AssignSlot= ANIMATING11, WATERFALL3
;AssignSlot= ANIMATING12, WATERFALL3
;AssignSlot= ANIMATING13, WATERFALL3
;AssignSlot= ANIMATING14, WATERFALL3
;AssignSlot= ANIMATING15, WATERFALL3
;AssignSlot= ANIMATING16, WATERFALL3


;Customize=CUST_HARPOON, HRP_SINGLE_AMMO+HRP_DISABLE_LASER_SIGHT,0, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE
Customize=CUST_HARPOON, HRP_DOUBLE_AMMO+HRP_DISABLE_LASER_SIGHT,0, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE, IGNORE

Customize=CUST_ADD_DEATH_ANIMATION, KNIGHTS_TEMPLAR, 13
;Customize=CUST_ADD_DEATH_ANIMATION, SKELETON, 50 

Customize=CUST_AMMO, SHOTGUN_AMMO1_ITEM, IGNORE, 20, IGNORE,  IGNORE, IGNORE,  IGNORE, 10, IGNORE, IGNORE, IGNORE, IGNORE

;Customize=CUST_AMMO, SIXSHOOTER_AMMO_ITEM, IGNORE, 255, IGNORE,  IGNORE, IGNORE,  IGNORE, 100, IGNORE, IGNORE, IGNORE, IGNORE
;Customize=CUST_AMMO, CROSSBOW_AMMO1_ITEM, IGNORE, 255, IGNORE,  IGNORE, IGNORE,  IGNORE, 100, IGNORE, IGNORE, IGNORE, IGNORE




Organizer=	1, FO_ENABLED, IGNORE, 1, 1

TriggerGroup=	1,$2000, 104, $1,> ;enable infinite air $2000, 68, $5,>  ;aha sound
		$2000, 408, $4,>   ;arm shotgun
		$2000, 47, $6D,>	;remove big medipack
		$2000, 47, $5C       ;remove pistols
		;$2000, 91, $0	 ;Lara invulnerable

;TriggerGroup=	2,$2000, 1, $0,>  ;earthquake
		;$2000, 70, $213 ;rumble 

;TriggerGroup=	3,$2000, 68, $5  ;aha sound


Organizer= 2, IGNORE, IGNORE, 0, 5, 0, 6, 1, 7, 10, 9 ;talking to doc
TriggerGroup= 5, $2000, 83, $0 ;holster weapons
TriggerGroup= 6, $2000, 214, $2 ;move camera to front
TriggerGroup= 7, $2000, 80, $D3 ; start animation 467 and output text
TriggerGroup= 9, $2000, 80, $D5, $2000, 215, $2 ;469 Animation then Restore camera mode
